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  #1  
Old November 9, 2003, 04:16 AM
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Default Matrix 1,2,3: Answers are here....

First of all, I did not write this article. It is written by one of the die hard fans (alias AgentJones).

If you thought you know what is to be known, then you are mistaken. After watching 3 of the Matrix movies you probably know about 30% of what is to be known. Thus you are filled with "oceans" of question, with no apparent solutions. This article attempts to shed some light on the cloudes areas.

I would suggest everyone (who watched all 3 movies) to read through. Its long but after reading it you will thank me that I posted it here.


[align=center]WARNING: Spoiler Alert.
If you haven't seen the movie, reading the following will spoil it for you[/align]








[align=center]To End All Confusion[/align]


Neo is a machine, kinda. He is a human with enhanced genetics, enhanced implants, and a machine programmed mind (probably based on a "The One" template program). That's why, at the end of Revolutions, when his body is being taken away, he is shown as an orange glow. The orange glow is how the machines see each other, and therefore how they see Neo. It is also how Neo sees Smith inside Bane... he is seeing the machine program of Smith inside Bane's mind, and therefore it is an orange glow in the shape of the Smith.

But the orange glow isn't the only reason to believe Neo is a machine. Throughout the trilogy other hints are given, such as: "His neural kinetics are way above normal.", "He's a machine.", "Your five predecessors were by design based on a similar predication...", etc.

So if Neo is a machine, why was he created (as all machines must have a purpose)? He was created by the Oracle and the Architect to be The One. As the Architect explains to him: "Your life is the sum of a remainder of an unbalanced equation inherent to the programming of the Matrix... Your five predecessors were by design based on a similar predication, a contingent affirmation that was meant to create a profound attachment to the rest of your species, facilitating the function of The One... The function of The One is now to return to the Source, allowing a temporary dissemination of the code you carry, reinserting the prime program."

Translated, the Architect is explaining that Neo was designed to be a religious figure to the freed humans, thus causing them to put their faith (hope) in Neo and to rally around him ("...sum of a remainder..."). This helps to ensure that the freed humans are focused on Neo instead of war, and to keep them all together in one place, Zion (which was built by the machines for this purpose also). Neo is a form of control in the real world.

And just to make sure that Neo carries out his part of their plan, the machines programmed him with "... a contingent affirmation that was meant to create a profound attachment to the [humans]." This, along with his enhanced abilities and the "guidance" of the Oracle, keeps him on the intended course.

The Architect also states that "The function of The One is now to return to the Source, allowing a temporary dissemination of the code you carry, reinserting the prime program." This simply means that The One program in Neo's mind is the most important (prime) program in the Matrix, and that now that his mission (purpose) is complete, he must return to the source for deletion (all machines must have a purpose). The phrase "... temporary dissemination..." means that the The One program will be used again in the next version of the Matrix. This is also why Neo's choice of the left door will destroy the Matrix, as there can be only one The One in the Matrix at any time. By staying in the Matrix Neo is preventing it from being reloaded, as a reload will do nothing without another The One for the next version. (In programming terms he is the highest priority task, and he will not release the Matrix program's main semaphore.)

OK, so The One is a human with enhanced genetics, enhanced implants, and a machine programmed mind, and was created by the Oracle and the Architect to carry out a specific purpose (form of control in and out of the Matrix) in each iteration of the Matrix. Now let's see how The One fits in with the entire story of the trilogy.

As is explained, the Matrix was created by the Architect, at the end of the war with the humans, as a way to control the humans and use them as a power source (I know, hard to believe...). The first Matrix was "... quite naturally perfect, it was a work of art, flawless, sublime.", while the second Matrix was redesigned "... to more accurately reflect the varying grotesqueries of your nature." Basically Heaven and then Hell. In both cases, however, no conscious choice was given to the humans as to whether or not they wanted to believe in the reality of the Matrix. This caused the majority of humans to reject the Matrix and die ("... whole crops were lost.").

To solve this problem the Oracle was created, and realized correctly that the humans needed to be given a choice: "Thus, the answer was stumbled upon by another, an intuitive program, initially created to investigate certain aspects of the human psyche... she stumbled upon a solution whereby nearly 99.9% of all test subjects accepted the program, as long as they were given a choice, even if they were only aware of the choice at a near unconscious level." So by giving humans a choice, even at an unconscious level that only 0.1% are ever aware of, they accepted the Matrix.

Unfortunately for the machines, however, a majority of the 0.1% who were aware of the choice usually chose the real world over the Matrix. "While this answer functioned, it was obviously fundamentally flawed, thus creating the otherwise contradictory systemic anomaly, that if left unchecked might threaten the system itself. Ergo, those that refused the program, while a minority, if unchecked, would constitute an escalating probability of disaster." The machines therefore also needed a way to control the 0.1% of the humans who chose the real world over the Matrix, thus Zion and The One were created.

As was explained earlier, Zion was built by the machines to ensure that the freed humans would all gather in one place, and The One was created to be their religious figure, helping to distract them from renewed war with the machines. Both forms of control.

But even with Zion and The One, the unpredictability of choice ("systemic anomoly") still forced the machines to occasionally "reload" the Matrix. This always occurs when The One reaches the Source, which he can only do after attaining the level of power necessary for him to defeat the Merovingian, obtain the Keymaker, etc. The One program is then temporarily reinserted into the Source (machine mainframe), in preparation for the next iteration of the Matrix. In the process the machines gain the knowledge and experiences of The One, allowing them to better predict the future behavior of the humans, and thus reduce the systemic anomolies.

So that is the situation at the start of the sixth iteration of the choice-Matrix. Luckily for the humans, however, the Oracle does not want them to be enslaved in the Matrix any longer, or for the freed humans to be killed. She therefore decides to take a risk and use Neo to bring about a "revolution".

In M1 (The Matrix) she meets with The One, Neo, as she has done in the five previous iterations of the Matrix. Normally she simply helps guide The One to his meeting with the Architect. Except this time the Oracle gives Neo a special cookie, which he eats. The cookie isn't actually a cookie, though, it's an upgrade to Neo's program. Since the Oracle created the The One program, she can predict exactly what Neo will do in the future, specifically how he will destroy Smith (from the inside, with some copying from Neo to Smith occuring). She therefore includes in the program upgrade code that will give Smith the ability to replicate himself, and for Neo and Smith to see the future as she does.

In M2 (The Matrix Reloaded) Neo plays out his role as The One, meeting with the Architect. However, due to his love for Trinity he chooses the left door, preventing the Matrix from reloading. This was seen in advance by the Oracle, as she has the ability to predict Neo's behavior (as explained above) as well as human behavior in general (due to the nature of her program). She therefore told Trinity that she would fall in love with Neo (in M1), all the while knowing it would eventually cause Neo to choose the left door.

In M3 (The Matrix Revolutions) the Oracle's plan comes to fruition. While the machines begin their assualt on Zion (for the sixth time), Smith continues to replicate himself throughout the Matrix. Neo, on the otherhand, is stuck in the train station. Apparently, fulfilling his mission to meet with the Architect unlocks some section of his program that allows Neo to use his enhanced implants to once again become part of the machine collective (perhaps because of the Oracle's upgrade?). He is therefore able to sense and control other machines wirelessly. The first example of this is when he stops the sentinels at the end of M2. Since he is not quite ready to use his new abilities, however, his program gets stuck at the security checkpoint of the Matrix, the train station.

In the train station Neo meets with Rama Kandra, his wife, and their daughter Sati. Rama and his wife are both machines from the real world who can jack into the Matrix, like all other machines, and live human lives. Sati is a program created by these two machines out of love, which Rama explains to Neo is not out of the grasp of the machines. They are on their way back into the Matrix to leave Sati with the Oracle for safe keeping, as any program without a purpose is deleted.

After being rescued from the train station by Trinity, Morpheus, and Seraph, Neo is helped out of the Matrix using the standard jack. While aboard the Hammer he has another vision of the future, this time of the three power lines leading from the Matrix power station to 01, the machine city (he is able to see the power lines due to his newfound connection to the machine collective). He therefore takes the Logos, along with Trinity, and leaves for 01. Along the way he confronts the stowaway Bane (who has the Smith program inside of him), and is blinded by him. Although blind, Neo is still able to see other machines (orange glow), including the Smith program inside Bane, which he uses to defeat Bane. He also uses his power to control other machines to detonate the bombs fired at the Logos by the 01 defenses.

Meanwhile Smith is replicating out of control in the Matrix, and eventually confronts the Oracle after taking over Seraph and Sati. They have a brief conversation in which he calls her "Mom", referring to the fact that she helped to create him (along with the Architect) as well as Neo (part of his program now). The Oracle then tells Smith to "Do what you came here to do.", so he takes over her as well. The newly formed Smith then stands up and laughs hysterically, foreshadowing the events at the end of the movie.

Eventually the Logos crashes in 01, but not before Neo gets a top-down view of the orange glowing city with his newfound machine-vision (notice the fractal patterns). Unfortunately Trinity is killed in the crash, and explains to Neo that both of them have been living on borrowed time. Neo since he was ressurected by Trinity, and Trinity since she was ressurected by Neo. Both are meant to die and Trinity is simply happy for the oportunity this time to tell Neo how she feels about him. (But shame on the brothers for killing off Trinity in such a lame way. Couldn't she have at least died trying to save the ship, not just letting it crash!)

Neo then leaves the Logos and enters the machine building into which it crashed (the building is seen in the same orange glowing machine-vision). He is then confronted by the Deus Ex Machina, who knows that Neo is the only one who can stop Smith from destroying the Matrix, but still shows hatred toward Neo (due to the fact that he is mostly human). After a show of force, the Deus Ex Machina agrees to peace with the humans in exchange for Neo's promise to destroy Smith. This causes the sentinels to halt their attack on the Zion temple, the last holdout of the remaining humans (the dock and city have already been destroyed).

The machines then jack Neo into the Matrix, since he has not yet masterred the ability to do so wirelessly (this theme of Neo having to learn to use his new abilities runs throughout the trilogy). Neo then confronts Smith, who says he has seen the future, and that he (the one particular Smith) is the one that defeats Neo. The other Smiths (all of the other people in the Matrix have now been taken over by him) therefore only watch as the fight begins.

After a brutal battle Neo is near defeat, but continues to fight. When asked why he does so, Neo responds "Because I choose to.", echoing the theme in M2 that "Everything begins with choice." (the only way humans achieve true freedom). But even though he delivers a stunning punch to Smith which sends him through the ground, Neo is eventually defeated. Before Smith takes him over he pauses, however, realizing that he has seen this very moment in his visions, and he already knows what he is going to say. "Everything that has a beginning has an end..." he mutters confusedly. This causes Neo to realize that the Oracle still exists somewhere inside of Smith, and that she is partially able to control his thoughts. Taking his cue from the Oracle, Neo freely gives himself to Smith.

Thus Neo is defeated, and Smith's original purpose, to defeat The One (which he is never really expected to achieve, which leads to his bad temperment) is accomplished. Smith therefore no longer has a purpose and must be deleted. But since programs marked for deletion must return to the source, how is Smith to be deleted? Simple, the machines send the command through Neo, into Smith, using a burst of energy. This causes all of the Smith clones, and the original Smith, to be deleted, leaving the original inhabitants of the bodies he has taken over (this is a basic function of the agent programs, that they leave their hosts as they found them, with death being the only exception).

This then completes another revolution in the Matrix cycle, as The One has reached the Source and has reinserted the prime program (Neo's program, his knowledge and experiences). The Matrix is then reloaded back to it's initial state, the late 20th century.

The Oracle then meets with Sati, Seraph, and the Architect in a park outside the city as the sun rises over it. The Architect tells her that she was playing a "very risky game", and she asks him if he will honor the promise of peace. He says that he will, since he is not human (meaning humans do not keep their promises, an insult). This means that those people who unconsciously become aware of the Matrix and choose to leave will be freed, and those living in Zion will not be killed. The war between man and machine is over, or at least suspended.

Looking upon the sunrise the Oracle asks Sati if that was her doing, and the girl responds that she did it for Neo (made the sun rise). Apparently Neo's experience with love, which was uploaded from him to the Source, caused the machines to show pity on Sati and give her a purpose instead of deleting her. She is now in control of the sun. Sati also asks the Oracle if they will ever see Neo again, and the Oracle replies that they might, indicating that the The One program will be used again in the future, as it had been for the previous six iterations of the Matrix. M3 therefore ends where M1 began, except that now the humans who become aware of the Matrix will be freed (a decent compromise if you ask me).

Whew, done! Hopefully this helped those of you who were confused like me after seeing M3 for the first time. I know that I am not 100% correct in what I've said here (perhaps only 50%), but it's a nice starting point. Maybe others can build on it to make it even more correct and useful. Thanks for reading!




Now you know!

[Edited on 9-11-2003 by nasif]
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  #2  
Old November 9, 2003, 04:48 AM
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Sounds more like the God, Holy Messangers, Their friends & foes, Satan, Earth, Heaven and Hell.
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  #3  
Old November 10, 2003, 10:17 AM
rafiq rafiq is offline
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This version can make sense if you "choose to believe". But then the choice is yours!

It's interesting that the machines create a super-human God (the One) to give the humans something to believe in and thereby control them. What are the brothers W really saying?

Since the humans are still in the Matrix, this sets up future movies and battles where they (the captive humans) can be freed. Left to procreate and prosper on their own in Zion, the free humans will eventually figure out a way to kick the machine collective's butt.
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  #4  
Old November 10, 2003, 11:20 AM
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This is silly. This guy simply took the story and used his imagination to fill in the blanks.

Where I chose to question the strength of the story, this guy chose to imagine things that might fix the flaws.

This guy got it all wrong. I do not think even the wachawaski brothers would like what this guy created. He simply didnt get it.

[Edited on 10-11-2003 by Rajputro]
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  #5  
Old November 10, 2003, 12:10 PM
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This guys interpretation makes lot of sense. E.g. in reloaded we are shown that "food" can be a transmitted software in Matrix (the cake given by Merovingian to that woman in the restaurant). Oracle gives cookie and candy in Matrix and Reloaded repectively. It is quite suggestive that those food contains something other than food (remember Oracle says "Eat that cookie and you will start feeling better").

I think the story makes every bit of sense and I agree with this guy's interpretation. Neo's power in real world also makes sense from this view. Ultimately it has always been how well can machines control humans both inside and outside of Matrix. Making The One is just anther form of control (as Neo says in Reloaded).

In any event, the Matrix Trilogy has been an awesome ride.
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  #6  
Old November 12, 2003, 12:15 AM
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Default Matrix Revolutions - 23 mistakes

The Matrix Revolutions has already reached rank 31 in the list of mistake filled films released this year. Fans have spotted 23 mistakes so far.

The Matrix Reloaded had 84 spotted mistakes, leading this year's list. The first Matrix film had 112 spotted mistakes.

Mystery bracelets, inexplicable olives and disappearing suitcases are among the mistakes spotted so far in Revolutions.
Jon Sandys, who runs the movie mistake website said: "Mistake spotting is just a fun thing to do ..."

Details
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  #7  
Old November 12, 2003, 12:44 AM
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Nasif Nasif is offline
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All movies have some mistakes. Its made by humans afterall. These doesn't bother me at all.

Titanic is leading with 168 mistakes, The Lord of the Rings: The Fellowship of the Ring is at 120 mistakes

For funny mistakes visit: http://www.moviemistakes.com

Top mistake charts:
http://www.moviemistakes.com/top.php

[Edited on 12-11-2003 by nasif]
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  #8  
Old November 15, 2003, 01:40 AM
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The article fails to end all confusion, but it does answer some interesting and important questions. I think the piece was well thought out and fits the storyboard of the movie quite well. Most of it was coherent.

I still don't understand the purpose behind this Sati character. And what the sam hill was her reason for making the sun rise, and how was she able to do it?
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Old November 17, 2003, 08:42 PM
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Purpose of Sati character is well explained in the movie. Ramakandra explains this to Neo when Neo ask why he wants to bring Sati to Matrix. He says he "loves" her too much to leave behind. Here we see that the machines have reached new level of enlightenment, some of them can now experience love. Rama says that love to him is the connection to his child. He will give everything to keep that connection open.
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Old March 19, 2004, 01:09 PM
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Default digging it up

i'm digging this thread up after getting a suggestion from nasif vai. this version of explanation is ok, but with the same problem, mostly thoughts. may be logical thoughts. there is know way to exactly know all that from the movie. i found quite a few of this kinda explanations. still, i didn't really like the ending. in the fist one, a more human and less machine neo defeats smith (me? no way, thats a different one!). but on the second one, a superman can't really do that.
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Old March 22, 2004, 06:37 PM
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The article makes a lot of sense to me. As Shubho Bhai has already mentioned, it is coherent - this one one is one of the most coherent readings of the Matrices that I have heard of.

Where did u find this Nasif? Are there more of such articles?
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  #12  
Old March 22, 2004, 10:13 PM
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Visit http://www.matrixfans.net forum. You will find lots of information there. These people are die hard fans.

You can start off by reading this:
http://forums.matrixfans.net/showthr...threadid=20963
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Old April 5, 2004, 04:53 PM
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Default DVD out tomorrow

DVD is priced at $15.99 at BestBuy and CircuitCity. I am getting mine

Following is review from DVDFile.com



We now come to the third act of one of filmdom's most financially
successful franchises. It continues the saga of mankind's folly
in creating subservient machines that ultimately gain self-awareness
and rebel against their creators. And again, the filmmakers expect
the viewer to have seen the previous chapters to fully comprehend
the evolution of the plotline. It is time for mankind, too long
trapped in the artificial deception of the matrix, to rise up
against the machines; it's time for The Matrix Revolutions.


We lie coma-like in our technological cocoons, providing a renewable
power source to the machines that have occupied the surface of
an Earth caught in perpetual nuclear winter. Our minds are artificially
stimulated by vast and complex computers, deceiving us, causing
us to believe that we're living our familiar lives in the twenty-first
century. Some have escaped that fate, freedom fighters working
on our behalf. Their numbers have grown and the machines feel
threatened.  


During the abrupt climax of The Matrix Reloaded, Neo (Keanu Reeves)
and Bane (Ian Bliss) survived a confrontation with sentinels.
As The Matrix Revolutions opens, both are unconscious. Neo had
stopped the machines with powers that should have been available
to him only in the matrix. We learn that Neo's effort has left
him in a coma, an odd coma that manifests brainwave patterns of
someone who is jacked in. From Neo's point of view, he's in a
Purgatory, an irrationally dimensioned place between reality and
matrix. It resembles a train station from which program constructs
escape their cybernetic servitude to escape into the matrix for
a more pleasant, if not completely artificial, existence. The
station is controlled by Merovingian (Lambert Wilson) - the Frenchman
- through his minion, the Trainman (Bruce Spence). It will fall
to Trinity (Carrie-Anne Moss) and Morpheus (Laurence Fishburne),
guided by the Oracle (Mary Alice), to rescue Neo. And rescue him
they must, for the machines are drilling down through the Earth's
crust to reach humankind's last refuge, the subterranean city
of Zion. A quarter of a million sentinels are poised to swarm
through huge boreholes to destroy the rebellious people who've
escaped captivity.  










http://www.dvdfile.com/images/stills...lutions/6.jpg" width="200" height="150" border="0"> http://www.dvdfile.com/images/utilit...ansparent.gif" width="8" height="1">
http://www.dvdfile.com/images/utilit...ansparent.gif" width="1" height="3">

The defenders of Zion have not been idle. They prepare for the
invasion, arming their fighting machines and setting up a primary
line of defense within the point of entry, the vast dock that
accepts the city's hoverships. What the city needs is an EMP (electromagnetic
pulse) device to fry the machine invaders' circuits, but all EMPs
are out on the hoverships. Captain Niobe (Jada Pinkett Smith)
with Morpheus at her side races back to Zion, hundreds of sentinels
closing on her fast, in a frantic bid to save the city. Neo has
decided that he must undertake an even more desperate voyage,
one that he believes is the only hope for the survival of humankind.
What no one has yet to realize is that - as we saw in the previous
film - Agent Smith (Hugo Weaving) has infiltrated reality and
now controls Bane's conscious actions.

 

Smith is the wildcard. The agent's ability to transform any construct
within the artificial reality of the matrix isn't the only "upgrade"
it's achieved. Smith has become independent of the machines, able
to transform the fabric of the false reality of the matrix and
influence events within the true reality of Neo's world. He's
become an independent sentient program, more powerful than its
machine creators ever intended. Smith's unbridled hatred of Neo
drives the construct onward, as unrelenting as the original Terminator,
but with much more malevolent intent. Not only is it obsessed
with Neo's destruction, it is transforming the matrix into an
Earthly hell.  


When the drilling machines break through into the docking area,
we experience one of the most complex and visually stunning battles
yet caught on film. Dozens of combat machines pour thousands of
rounds into the holes created by the boring machines. But no amount
of firepower can stop the uncountable sentinels. They swarm into
the dock like schools of fish, unleashing death with mindless
abandon. Writers-directors Andy Wachowski and Larry Wachowski
have created a very dark world in every sense of the words. It
isn't clear whether mankind can survive, so the story is compelling,
and yet...










http://www.dvdfile.com/images/stills...lutions/2.jpg" width="200" height="150" border="0"> http://www.dvdfile.com/images/utilit...ansparent.gif" width="8" height="1">
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The underlying elaborate structure has become inconsistent. How
does a computer program, an artificial construct of the matrix
world manifest itself in the real world? How does a human who's
learned to enhance his powers in the artificial matrix world manifest
some of those powers in the real world? And what of Matrix Reloaded's
tantalizing questions left unanswered? Did Neo's choice condemn
mankind to annihilation? Was the Architect lying? Perhaps. The
Architect is a sentient that claims to be incapable of lying,
which itself then must be considered a lie. And what is the significance
of the Oracle's habit of snacking little red pills? We now know
from Matrix Reloaded that the Oracle is a computer program. Another
independent sentient? The architect of revolution? Or just a facilitator?
 


I can accept those open plot points and the negligence of the
Wachowski Brothers' letting them slide, but I'm still left a bit
dissatisfied. The first film is an ingenious concept of an alternate
reality. It offered remarkable visions of unexpected creativity.
The fusion of martial arts, Eastern philosophies, science fiction,
and social commentary was executed with fascinating skill. But
with each succeeding film, action assumed an increasing priority.
I was looking forward to ingeniously unpredictable resolutions
to my questions. Instead, The Matrix Revolutions is a series of
action set pieces and a distinct geographical shift away from
Eastern mystical philosophy, evoking with little subtlety a Western
religious icon.

 

That isn't to say that this film should be avoided; it is the
culmination of a long journey that must be seen. I had to learn
of the ultimate fates of Neo, Trinity, Morpheus, Smith, and mankind.
As escapist entertainment that overloads the senses, it can't
be beat.










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Video: How Does The Disc Look?


The film's theatrical aspect ratio of 2.35:1 is presented in
anamorphic video. When I reviewed The Matrix Reloaded, I commented
that, "The images are razor sharp without a hint of edge
halos. Nothing but the feature film is present on disc one of
this two-disc set, so the bit budget had to have been dedicated
exclusively to the presentation - a Superbit-like philosophy.
Having given up my Sony DVP-S7000 for a Denon DVD-9000 [over]
a year ago, I no longer have the means to display the bit rate,
but judging by the quality of the images, I'd guess that it's
well above the average DVD. Fine-grained textures and small object
detail are outstanding. In fact, all the attributes worth mentioning
are exceptional on this disc: shadow detail, color accuracy, chroma
saturation, the lack of smearing, and the absence of both mosquito
noise and macro-blocking. Watching it projected onto an eight-foot
wide screen was truly a pleasure. This DVD earns a rare top rating
for video quality."  Warner has duplicated the effort
it made on Reloaded; The Matrix Revolutions is a reference quality
transfer.


Audio: How Does The Disc Sound?


The DVD's audio track is a superb Dolby Digital 5.1 mix. Surround
channels are extremely active and benefit wonderfully from EX
decoding. During the battle in the dock, the viewer is completely
and convincingly submerged in an enveloping sound field. When
I had a similar reaction to Reloaded, I visited the Dolby website
to confirm whether or not Reloaded and Revolutions were official
EX mixes; I found that neither was on Dolby's list of upcoming
or previously released EX-mixed films. Regardless, if you have
EX decoding available, please enable the mode. As with Reloaded,
I could once again feel extremely deep bass. The fabric of my
pants legs move from the pressure waves. Explosions thwack the
pit of my stomach. Very impressive. Sound effects and gunfire
are conveyed with brisk attack times, a visceral experience. The
driving orchestral score by Don Davis is presented with very pleasing
fidelity within a convincing acoustic space. The dialog runs distortion-free
throughout. This excellent track is a perfect accompaniment to
the exceptional transfer.  


The alternate language is in French, presented in Dolby Digital
5.1. Optional subtitles are offered in Spanish, French, and English,
for which Closed Captions are also included.










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Supplements: What Goodies Are There?

Very few supplements are included on disc one; the bits were
dedicated to the presentation. All you will find is a collection
of related trailers: The Matrix Teaser (0:54);
The Matrix Reloaded Teaser (1:13); Animatrix Teaser (0:59); and,
The Matrix Revolutions theatrical trailer (2:20). All other supplements
are found on the second disc, where you will find a fine collection
of full screen and non-anamorphic widescreen documentaries.

Revolutions Recalibrated (27:00) takes us on
a personal journey with the featured players and the filmmakers
as they describe the experience of making the Matrix series. We
gain significant insight into how specific sequences and effects
were done. Included are entirely too many spoilers that will impact
the viewer who has not yet seen the film, so as I always recommend,
save the supplements until after you've enjoyed the main event.
During this short, watch for a white rabbit to
appear in the lower right of the screen. Press enter while it's
visible and you'll be diverted to another great little featurette
(12:22) that discusses the evolution of the highly sophisticated
cinematic techniques that had their Genesis in bullet time.

What hath George Lucas wrought? In CG Revolution
(15:23), we're guided through the myriad of computer generated
or computer supplemented special effect techniques that run through
the film. We learn about the miniatures, the full size set elements,
sophisticated motion capture, and the hydraulic gimbal mechanisms
that create the preprogrammed motions that correspond to the CGI
ballet. This is an absorbing glimpse into the evolution of imaging
technology.

Super Burly Brawl (6:17) is a familiar feature
that allows the viewer to compare storyboards, raw footage, and
final composite in three windows. By using either the angle button
or by making a selection from the view numbers in the upper left
of the screen, the viewer may select which images occupy the largest
window. I favor the raw footage view. What sets this supplement
apart from similar comparison features found on other DVDs is
the inclusion of the white rabbit, twice. Press enter with the
rabbit visible and you'll be transported to a featurette
(7:11) about reproducing a multiplicity of Smiths. A bit later,
the rabbit will appear again to invite you to another featurette
(8:04) that shows us the interaction between the actors and the
fight choreographers as they and their stunt doubles perform wire
and rig work.










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Future Gamer: The Matrix Online (10:59) in an
introduction to the massive multiplayer online game that will
continue the epic beyond the events in this third film. The game's
plotline is intended to evolve organically as the players interact,
but there still remains a significant influence by the creators
as they establish the environment and provide significant events.
The hardware and software approaches are described for this very
ambitious effort.

Before the Revolution is a text-based supplement
that traces the history of the Matrix timeline. Navigation though
a series of screens is accomplished with the cursor and enter
buttons. Some screens have stills; others have full motion illustrations
that repeat when the sequence completes. Those familiar with Animatrix
will recognize images from that source in several sections, more
clearly tying together those animated shorts and the feature films;
the rest of the images are taken from the motion pictures. From
time to time, you may think that you're experiencing some navigation
glitches as you move through the images and text. Onscreen control
prompts in the form of short vertical lines in what appears to
be a horizontal bar graph are usually highlighted properly, but
sometimes the highlighting moves to what seems to be a wrong icon,
an arrow bracket. Select it for another screen of information,
then maneuver back. This odd navigation felt like the DVD producers
added extra timeline events as an afterthought without modifying
the original graphics and routing.

3-D Evolution is a photo gallery with an ingenious
and almost gratuitously complex user interface. Here you'll find
concept art, storyboards, and final scenes. A Play All option
skips that user interface and slowly works its way through all
of the materials, automatically sequencing from one image to another.
The next chapter button will speed you on your way.  

This leaves the last significant supplement, which is called
Operator. Missed the white rabbit during any
of the other extras? Not to worry. Here you will find direct access
to those embedded featurettes. And it's here that we learn that
they have specific titles: Neo Realism (12:22); Super Big Mini
Models (8:47); Double Agent Smith (7:11); and, Mind Over Matter
(8:04).

You'll find some abbreviated DVD credits on both discs. The
129-minute feature film is organized into thirty-three chapters.










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DVD-ROM Exclusives: What do you get when you pop the disc
in your PC?

There are several DVD-ROM features on this DVD; they're presented
on a main screen after your InterActual Player loads with a new
Matrix skin. Tunnel Recon Flash Game is very
retro, harking back to Pac-Man. Maneuver through a maze of tunnels
to collect four EMPs before sentinels can attack and destroy you.
The firing controls that allow you to defend yourself are cumbersome,
but many will find the game nostalgic.


If you have Adobe Reader installed on your computer (and you
should), clicking on The Matrix Comics opens
a large PDF file that contains a promotional preview of tales
from The Matrix in graphic novel form. This full color PDF file
also contains a fully illustrated sample story and synopses of
upcoming tales. This pleasant surprise is another example of how
The Matrix has invaded many media forms.


TheMatrix.com Preview Player is an interactive
feature that allows a glimpse into the new Matrix website. A few
still images and videos hot links are available on the disc. But
why watch a preview when you can visit the real thing? Click on
TheMatrix.com in the Links section and if you
have active Internet access, you'll be transported to the portal.
Specify the bandwidth of your connection and enjoy. I particularly
liked the graphical representation of the site that featured hot
links. Very handy. The Matrix Online Game does
not seem to be active yet; clicking on that link brought me to
the same website as TheMatrix.com. DVD Events
unsurprisingly takes you to the Warner DVD Events page for everything
you wanted to know about Warner DVDs.


Parting Thoughts


This $110 million film earned $412 million worldwide, a remarkable
success. Highly entertaining and compelling, The Matrix Revolutions
is a must-see for anyone who enjoyed the previous films. The transfer
is superb; the supplements are generous, comprehensive, and involving.
My nitpicks and frustrations aside, this DVD two-disc set is highly
recommended.

[Edited on 5-4-2004 by nasif]

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